Thursday, January 21, 2016

Dungeons and Dankness 1: The Intimidating Monk

I've started Intermediate design where the only game we play and study is Dungeon and Dragons (Satan's Game).  Our first goal was to play and understand the game, which I have a little experience with.  I've tried to get my friends into it, but it never went past a single session.
Creating the characters is the longest and hardest portion of the game, but once you understand how simple the game actually is, then it's pretty simple.  I used my prior experience with D&D to help other players set up their character.
My character is tall, willowy Half-Orc monk named Khilana, because I like playing against stereotypes.  An adherent to the mother goddess Chauntea, she is Lawful Good and cherishes all life.  However, this did get me into trouble as I refused to allow an NPC to die, I even had to intimidate a party member to heal her for free.
We didn't do any combat, but we were still able to hold interest, and that's sign of good story.