I will talk a little about one of my favorite missions that I wrote though. During the second episode, the players must find information on why the Arkinans attack, so they trade service for info with Hojo, a pirate lord. All he asks in return is that they act out a play he wrote, little do they know that he has other plans for them.
Thursday, March 10, 2016
Dungeons and Dankness Part 8: The Middle Part
During this whole week I spent working on the entire middle part of the story. From when the players first enter into the Inner Realm of Arkina to the the last episode. The story is split into 5 episodes, each of varying length and difficulty, but the basic plot line remains the same. I won't spoil much here, but you can read all the stuff I wrote here: Main Quest Line.
Dungeons and Dankness Part 7: Korotikua
This week, I jumped onto the Hub City feature, our Hub City being one of our big settings in the campaign. The city of Korotikua is massive trade city with much of it's economy based on fishing. This is the city the players will visit first and perform the majority of their missions in.
The above is a quick map I drew up in class, which I later took and superimposed some district boundaries. The largest ward is the Foreign Quarter, where thousands of immigrants from all over Arkina was squished together.
The above is a quick map I drew up in class, which I later took and superimposed some district boundaries. The largest ward is the Foreign Quarter, where thousands of immigrants from all over Arkina was squished together.
Wednesday, March 9, 2016
Dungeons and Dankness 6: Calling All Heroes
As content lead, I was charged with leading the team in creating the Outset and Catalyst. At outset is where a character essentially starts at the beginning of the story. It's Kokiri Forest in Legend of Zelda: Ocarina of Time, Hobbit in Lord of the Rings, and best example of all, Uncle Owen's Moisture farm in Star Wars.
A Catalyst is essentially what kicks the hero out the door. It's similar to the Call to Adventure in the Hero's Journey, but differs in that it's usually a personal tragedy. Luke wanted to go and explore space with Ben, but was held back by his attachment to home, but ultimately changed his mind after a tragedy.
A Catalyst is essentially what kicks the hero out the door. It's similar to the Call to Adventure in the Hero's Journey, but differs in that it's usually a personal tragedy. Luke wanted to go and explore space with Ben, but was held back by his attachment to home, but ultimately changed his mind after a tragedy.
The catalyst in our story is an attack from the Inner Realm dwellers on the surface dwellers, and a rag tag group of heroes join together. Each has a stake in the adventure, and will journey inside the earth to accomplish it.
The Sole Survivor: After the attack by the armies of the Inner Realm, this drow elf found that she was the only surivor in her village. She now seeks revenge and journeys with the party to the Inner Realm.
The Eremite Mercenary: A sarcastic member of mercenary guild, his boss thought it would bring the company fame and fortune, so he volunteered his best man against his will.
The Wizardess: A sheltered sorceress who has studied the possibility of and Inner Realm. While she has never adventured before, she is eager to prove herself.
The Banished Prince: Once a royal in a proud desert kingdom, but banished for a forbidden love. He now seeks to regain his honor in a daring quest to the inner realm.
The Voodoo Warlord: A washed up supervillain who seeks to regain their power in the Inner Realm.
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