We had to skip a lot of fun adventures in order to finish, but our DM gave us a synopsis of what happens in between. We arrive at the final dungeon to face the Entropy, who I imagined as a living galaxy, constantly be born, living, and dying in the span of moments. Our party ended up taking on Droge instead and got the bad ending.
Wednesday, May 18, 2016
Dungeons and Dankness Part 15: The Big Finish
Because of the length of the campaign, we had to skip over a fair amount of the story in order to finish on time. Adventures that could've been include: Hojo's Matinee, the party is captured by an insane playwright who forces them to kill each other in his demented plays. Moonshine Massacre, a potion's lab explodes, leading to a confrontation between two feuding families. The Lord's Last Dinner, when the players are invited to a Lord's dinner, but a sudden murder stops the meal, dead. But there's more to this mystery than meets the eyes. Although it's sad that these quests where sacrificed for time, I understand why they had to be cut.
We had to skip a lot of fun adventures in order to finish, but our DM gave us a synopsis of what happens in between. We arrive at the final dungeon to face the Entropy, who I imagined as a living galaxy, constantly be born, living, and dying in the span of moments. Our party ended up taking on Droge instead and got the bad ending.
We had to skip a lot of fun adventures in order to finish, but our DM gave us a synopsis of what happens in between. We arrive at the final dungeon to face the Entropy, who I imagined as a living galaxy, constantly be born, living, and dying in the span of moments. Our party ended up taking on Droge instead and got the bad ending.
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