Wednesday, May 18, 2016

Dungeons and Dankness Part 15: The Big Finish

Because of the length of the campaign, we had to skip over a fair amount of the story in order to finish on time.  Adventures that could've been include:  Hojo's Matinee, the party is captured by an insane playwright who forces them to kill each other in his demented plays.  Moonshine Massacre, a potion's lab explodes, leading to a confrontation between two feuding families.  The Lord's Last Dinner, when the players are invited to a Lord's dinner, but a sudden murder stops the meal, dead.  But there's more to this mystery than meets the eyes.  Although it's sad that these quests where sacrificed for time, I understand why they had to be cut.



We had to skip a lot of fun adventures in order to finish, but our DM gave us a synopsis of what happens in between.  We arrive at the final dungeon to face the Entropy, who I imagined as a living galaxy, constantly be born, living, and dying in the span of moments.   Our party ended up taking on Droge instead and got the bad ending.

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