This week, I got the privilege to playtest one of the stories I wrote for the campaign. I wanted to as many of the player's adventures to have as little combat as possible. The players will probably be fighting a ton of monsters and bad guys in side quests and random encounters, so I wanted them to have a chance to flex their non-combat skills.
I wrote the outline to a whodunit where the players eat dinner at a lord's palace, only for the lord to die halfway through and the blame being placed on the players. I'm very good at writing mysteries and I hit writer's block trying to come up with all the clues, luckily, our dungeon master Ian Ehlers managed to come up with a great mystery on the fly, and gave me inspiration for various clues.
No comments:
Post a Comment