Thursday, December 22, 2016

Warhammer 40k: Polish

Part of what makes a finished project, is polishing it up at the end.  However, because Warhammer relies so heavily on perfect mechanics, we have to playtest and re-balance constantly.  Over the course of the semester, I really designed some of the most broken, over powered levels, but with the help of playtesting, I was able to polish them to a finished state.

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